Squad shape
XI structure: how many openers, middle-order anchors, finishers, all-rounders.
Every team profile follows the same six-lens structure so you can compare squads on the same axes: squad shape, role distribution, batting depth, bowling mix, captain candidates, and venue tendencies.
XI structure: how many openers, middle-order anchors, finishers, all-rounders.
How many specialist pace bowlers, specialist spinners, pace-bowling all-rounders, finger-spin options.
Where batting points are likely to come from and which positions are vulnerable to collapse.
Pace-spin ratio, powerplay vs death-overs workload, and which bowlers take new-ball responsibility.
Top three or four captain candidates per squad, with role-fit notes.
How the squad performs at their home ground vs away, including dew and pitch behaviour.
Every team has a public face — the names that appear on broadcast graphics — and an operational face — the role structure that actually wins matches. Our team profiles put the operational face first because fantasy rewards readers who understand the structure, not just the names.

Most T20 squads reduce to three archetypes. Identify which archetype your XI is up against and your captain decision becomes much easier.
Three or four frontline seamers, one specialist spinner, all-rounders who bat deep. Common on bouncy tracks and at altitude.
Two or three finger-spinners plus a wrist-spin option. Common in subcontinental leagues and day-night fixtures with heavy dew.
Deep batting card with the bowling carried by two frontline options and a part-time fifth bowler. Common when franchises back their top order.
Tactical identity is what separates a team that wins at home from one that travels poorly. We track tactical identity alongside squad structure because fantasy points reward readers who know how a team plays, not just who plays.
High boundary count in the first six overs. Rewards power-hitters and powerplay wicket-takers.
Steady top three, big finish from five and six. Rewards anchor batters and death-overs bowlers.
Wrist-spin or finger-spin dominates overs 7–15. Rewards spinners with strong economy.
Five or six seam-bowling options. Rewards strike bowlers and part-time pacers.
Squad news moves quickly. We track auction results, retention lists, mid-season trades, injury updates, and rotation windows in our team profiles. Each profile carries an "updated" date so you know how fresh it is.
Two team profiles are only useful when paired with a matchup note. Our fixtures desk publishes a matchup brief for every fixture, which includes a head-to-head summary, venue history, and a captain scenarios summary.
| Matchup signal | What to look for |
|---|---|
| Head-to-head | Last three meetings; role winners |
| Venue history | Last three fixtures at the ground |
| Toss impact | How the venue rewards bat-first vs chase |
| Fantasy signal | What to look for |
|---|---|
| Captain candidates | Top three scenarios per side |
| Differential | Low-ownership picks that match the matchup |
| Risk note | Format, weather, or squad-news risk |
Team profiles tell you the structure; the player index tells you the names. Use both before any transfer or captain decision.
Our team pages aggregate the public-facing information a fantasy reader needs: squad list, batting order, bowling rotation, role assignments, recent form, and venue history. We pull that information from published squad announcements and match reports rather than inventing role classifications.
When we reference Come in a team page, we only do so in the context of the team's published squad and contest structure. We do not invent player contracts, transfer fees, or commercial deals.